This mode allows you to play with most of the known bugs found in the original Lode Runner Online: The Mad Monks' Revenge. Quirks Mode is enabled by default but can be turned off.
You can download a puzzle set here that showcases these quirks.
Most of the bugs listed on this page are from Jason Summer's Lode Runner fan site.
If you run off of a monk and onto a tile where there is an invisible exit ladder, you will 'fly' until you reach a ladder or the edge of the puzzle. You can fly right through some kinds of bricks, but flying into others will kill you.
Found by Konstantin Seiler.
Rock piles created by the pickaxe tool falls faster than monks do. If a falling monk is hit by this rock, the monk remains suspended in mid-air forever (unless you blow it up with a bomb). This suspended monk behaves just like any other brick with a trapped monk or rock pile.
If a runner is hit by a rock pile when in the air or a hand-over-hand bar, they are suspended in mid-air until they die. Tools won't work on the tile, you won't be able to pass it and a Big Bomb won't blow it up.
Found by Patrick Mihelich & Jim Winker.
In certain situations, there is a split second when you're running between different kinds of tiles, where the rules for determining whether you can use tools get applied to one tile, but the tool will actually get used on the other tile. This allows you to sometimes use tools (including small bombs) in mid-air, or while hanging onto a bar, which you're not supposed to be able to do. Although the bug is consistent, it does not work for all tools in all situations; e.g. the snare seems to be totally immune to it.
This works if you're on a ladder, with bedrock below. Hold down the 'UP' key while you tap on the 'DOWN' key very quickly, many times. If you tap it fast enough, you will sink through the floor and into the room below.
Found by Dan Bank.
If you're standing on a monk with a brick to a side and you try to move in that direction, you will move in the opposite.
If a brick next to a monkey bar contains a brick that has been blasted, it will behave as if a monkey bar is there. This prevents you from detonating a bomb whilst on the invisible bar. This only happens if you enter the brick from the monkey bar.
If you blow up a brick directly beneath a ladder and then run over where it was, the brick is treated as if it is still there. He won't cross over to the ladder. A workaround is to start to climb the ladder, then climb down. The same rule applies to a phase brick that is directly beneath a ladder.
Found by Howie Pelton.
You cannot drop off a monkey bar through a phaze brick.
You won't drown if you climb down a ladder directly above liquid - you'll fall right through it! The same rule applies if there is a ladder on both sides of the liquid. Also, if your starting position is over liquid, you will fall safely through the first two tiles.
Found by Loyalle Chin & Jim Winkler.
Trapdoors with ladders both above and below them don't work right. You can climb back up out of the trap (wrong), but you can't move left or right (also wrong). The treasure in this picture is inaccessible. However, if you use a tool (other than a bomb) at that tile, it will start behaving correctly.
If you use a big bomb to blow up the rubble created by a pickaxe, it doesn't destroy it. Instead, it makes it permanent, and invisible!
If you blast a hole two tiles above a monkey bar and three tiles above liquid, and then drop through it, you won't be able to grab onto the bar, and will fall to your doom.
Found by Jim Winkler.
If you enter a teleport on the top row of the puzzle that has no other exits, you will get caught in an infinite loop.
Found by Jim Winkler.
If you have a light touch, you can grab treasure or a bomb on an adjacent tile when you are on slimed turf. Maybe not really a bug, since this behavior is not illogical, but barely-possible things like this aren't really consistent with the spirit of the game.
Found by Loyalle Chin.
You can travel down a vertical column of monkey bars very quickly - much faster than you can fall.
You can run over a brick covered in goop a little faster than you should be able to if you tap repeatedly on the left or right movement key.
A monk that's climbing out of a blasted hole can walk right through trapdoor bricks, liquid bricks, or pick axe rubble that is diagonally adjacent to the hole.
If a monk eats a runner when falling into a blasted hole, all players won't be able to fall. A monk also won't get trappeed when he eats a runner setting up a snare or walks into befuddle gas over a snare.
Found by Howie Pelton & Jim Winkler.
You can drop a tool while you are using it. This applies to pick-axes, jackhammers and befuddlement gas guns.
A monk carrying gold that gets caught in a snare and cannot drop the gold won't drop it. You can only collect the gold if you blow him up with a bomb.
Bombs don't detonate player-specific big/boss bombs but they do detonate regular big/boss bombs.
If a monk drops a piece of gold when a runner is hiding or dead, he will still collect it.
Found by Howie Pelton & Pat.
Rock piles created by the pickaxe tool that sit on a phaze brick don't fall when the brick phazes out.
Found by ChaosUnown.
If a bomb goes off near a teleporter (within the blast zone) as you teleport, your teleportation will be delayed.
Found by Jim Winkler.
Large bombs destroy objects within 2 tiles of them, except for set snares, which they destroy within 3 tiles.
Found by Jim Winkler.
If a monk climbs down a ladder onto slime and steps into a snare, he leaps backwards a tile.
If a monk walks into a gas cloud that is over an excavated pit, the monk will not fall in, he will float over the hole. If you gas a monk that has just been trapped by a snare, the monk will be freed and the snare will disappear. You also can't spray gas when facing a hand-over-hand bar.
Found by Jim Winkler.
Lode Runner is a trademark of Tozai. Presage LR
titles owned by Activision/Sierra.
This project has no
association with either company.
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